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North Bay Multimedia Association
Events - February General Meeting
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Adventures in Interactive Sound Design:
A Case Study

Who: Jeff Essex of Audiosync and Ian Bigelow
When: Thursday, February 21, 2002
Catered Reception: 6:30-7:30 PM (Food and wine are served buffet style)
Program: 7:30-9:00 PM
Location: McInnis Atrium at Autodesk HQ (Directions)
Cost: Free to members; $15 for non-members; $10 for students with valid ID
Info Contact: Ann Smulka, Educational Programs Director at


Sound design and audio production for multimedia involve more than composing great music and delivering sound effects under tight deadlines. They require a combination of skills and talent unique to the multimedia industry. One must be an artist, engineer, technician, and hacker (or have the resources to hire someone who is). Join us on Thursday, February 21, when sound designer Jeff Essex and programmer Ian Bigelow — two guys who have that unique combination of skills and talent — take us on an adventure in interactive sound design.
“I’ve heard Jeff Essex speak many times and have learned more from him, at a higher rate per minute, than from any other source.”
— Leroy Shyne
NBMA’s Audio Engineer
and Board Member
Jeff says they’ll “open the hood and expose the wiring of an award-winning audio project: Sutter Home’s Moodmaker.” Sounds perfect for the month of valentines.

“Imagine you’re high on a hillside, surrounded by tall, whispering grass. Vineyards stretch out below you, while birds dance in the gentle breezes above.” So begins the promotional copy for Moodmaker. Now imagine your clients have asked you to recreate the sounds of Napa Valley for an “audio screensaver” that could play sounds all day long without becoming repetitive or boring. And, oh yes, could you add interactivity so that listeners can customize it? And make it small enough to download from a Web site?

At this meeting, you will learn how Jeff and Ian contributed their expertise to this project which was a winner in the Entertainment category of last year’s Communication Arts’ Interactive Design Annual (www.commarts.com/CA/interactive/cai01).

Topics will include:

  • Programming with Beatnik Xtra and Director to create an immersive audio experience.
  • Developing and leveraging reusable tools to facilitate the creative process.
  • Building compact sound effect libraries in Beatnik Editor.
  • Using Beatnik to generate interactive music as well as sound effects.
  • A detailed walk through the design, engineering and integration phases of a complex audio-focused project.

Before the meeting, you may want to experience Moodmaker for yourself. You can download it at www.sutterhome.com/moodmaker.

Jeff specializes in using digital audio and MIDI to create custom music and audio for multimedia and video. His company, audiosyncrasy, was founded in 1992, and is credited on over 50 CD-ROM titles and leading entertainment Web sites. Clients include Corbis Productions, Disney Interactive, Aureal Semiconductor, Apple Computer, Headspace, Mindscape, 3DO, the Ad-Hoc Group and Red Sky Interactive.

Audiosyncrasy’s mission is to deliver a full range of audio production services, while lending technical expertise to help multimedia producers navigate through the process of creating sound, including file formats, delivery systems, production techniques and authoring tools. Jeff is also the author of “Multimedia Sound and Music Studio,” published by Random House for the Apple New Media Library. The book won the 1996 Computer Press Award for “Best Advanced How-To Book.”

Ian Bigelow has nine years of experience as a Lingo developer. He discovered Director 3.0 while traveling in Japan. Returning to San Francisco in 1993 (just as the term “multimedia gulch” was coming into fashion), he joined Big Top Productions, working on edutainment titles such as “Hello Kitty Big Fun” and “Felix The Cat Cartoon Toolbox.” Seeking greater technical challenges, Ian joined the programming team at Robert de Niro1s multimedia venture, Tribeca Interactive, working on the award-winning adventure game, “9:The Last Resort.”

In 1997, Ian formed interactive production company Art Interact, developing a fully compliant Japanese email client completely in Director. He also served two years as the senior technical lead at Red Sky Interactive. Ian is not just your average code geek. He also holds an M.F.A. from the San Francisco Art Institute.

Come early to mingle during the catered reception from 6:30-7:30 PM. The “Adventure” will run from 7:30-9:00 PM.


Directions to McInnis Atrium, Autodesk HQ
111 McInnis Parkway
San Rafael, CA


- Take Highway 101
- Exit at Terra Linda/Freitas Pkwy
- Head EAST and turn RIGHT onto Civic Center Driver (the frontage road)
- Turn LEFT onto McInnis Pkwy (at the 2nd signal light, just past the RR tracks)
- Follow McInnis past the Embassy Suites Hotel
- Turn RIGHT into the Autodesk parking lot

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